Document Type
Article
Publication Date
9-27-2019
Abstract
The effects of childhood and adolescent exposure to mature video games has been a recurring topic in popular culture as well as academic research for many years. While many studies have been conducted, a consensus has not been reached. Video games have been shown,however,to play a positive role in family togetherness and act as an opportunity space to encourage family discussion. Through a review of the literature, this article argues that mature video games can serve as opportunity spaces for families with older children and teens. A case study in which the M-rated video games,Life is Strange: Before the Storm (2017) and God of War (2018) were played in a parent-child context is then presented to demonstrate how these games were able to stimulate discussion of important developmental topics.
Department
Library
DOI
10.1184/R1/9914429
Recommended Citation
Vanden Elzen, Angela M., Adam L. Vanden Elzen. “Life Lessons with Atreus and Chloe: Mature Video Games as Opportunity Spaces for Family Conversations.” Well Played Special Issue on Intergenerational Play, 8.2 (2019): 160-189. Web.