Preview
Creation Date
2017
Description
Materials: Cut Vinyl, Plywood, Carpet
Dimensions: Variable
Project Advisor: Benjamin D. Rinehart
Year of Graduation: 2017
Rights
Copyright for this work is held by the artist.
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Keywords
Installation
Artist Statement
The worlds within video games exist in a space between the real and the not real, reality and virtual reality. While playing, we can admire the beauty of landscapes, build relationships with characters, affect significant world events and earn trophies, yet all of those things are not “real”. How do we reconcile the real experiences and emotions we feel while playing video games with their ephemerality? Is their lack of physical form what attracts us to them in the first place? This installation gives physical forms to video game objects and environments in order to change the way we interact with them through the completion of a real-life, video game inspired quest.