Document Type

Article

Publication Date

Spring 2013

Abstract

Academic libraries not only need to focus on instructing students about library resources but also need to actively reach out to them. One way to accomplish this is to integrate gaming into library programming and instruction. The staff of the Lawrence University Seeley G. Mudd Library has been successfully incorporating games into library outreach programming. This article explores the various ways academic libraries have been integrating games into instruction and programming and provides advice and anecdotal evidence from programming experiences at the Seeley G. Mudd Library.

Department

Library

Comments

Copyright © 2013 The Board of Trustees of the University of Illinois. This article first appeared in Library Trends, Volume 61, Issue 4, Spring 2013, pages 802-813.

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